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INI File  |  2005-09-14  |  9KB  |  287 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.280000
  4. fDecay=1.000000
  5. fVideoEchoZoom=2.005956
  6. fVideoEchoAlpha=0.300000
  7. nVideoEchoOrientation=3
  8. nWaveMode=5
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.690724
  22. fWaveScale=4.778029
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.999996
  30. fShader=0.000000
  31. zoom=0.999510
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010100
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.100000
  50. ib_size=0.000000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=0
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.625314
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.628319
  126. shapecode_0_tex_zoom=0.498313
  127. shapecode_0_r=0.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=0.000000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=0.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_init1=t1 = rand(100)*0.01;
  140. shape_0_init2=t2 = rand(100)*0.01;
  141. shape_0_per_frame1=// Loadus & Geiss custom shape design
  142. shape_0_per_frame2=x = x+0.2*sin(5*q4);
  143. shape_0_per_frame3=y = y+0.2*cos(5*q4);
  144. shape_0_per_frame4=ang = 4*time*(0.3 + 0.1*t1);
  145. shape_0_per_frame5=rad = rad * (0.9 + 0.2*t2);
  146. shape_0_per_frame6=//a = a + abs(0.4*sin(q4));
  147. shape_0_per_frame7=//r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
  148. shape_0_per_frame8=//g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
  149. shape_0_per_frame9=//b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
  150. shape_0_per_frame10=//r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
  151. shape_0_per_frame11=//g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
  152. shape_0_per_frame12=//b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
  153. shapecode_1_enabled=1
  154. shapecode_1_sides=50
  155. shapecode_1_additive=0
  156. shapecode_1_thickOutline=0
  157. shapecode_1_textured=1
  158. shapecode_1_x=0.370000
  159. shapecode_1_y=0.500000
  160. shapecode_1_rad=0.706533
  161. shapecode_1_ang=3.644249
  162. shapecode_1_tex_ang=0.000000
  163. shapecode_1_tex_zoom=0.905287
  164. shapecode_1_r=1.000000
  165. shapecode_1_g=1.000000
  166. shapecode_1_b=1.000000
  167. shapecode_1_a=0.600000
  168. shapecode_1_r2=1.000000
  169. shapecode_1_g2=1.000000
  170. shapecode_1_b2=1.000000
  171. shapecode_1_a2=0.000000
  172. shapecode_1_border_r=1.000000
  173. shapecode_1_border_g=1.000000
  174. shapecode_1_border_b=1.000000
  175. shapecode_1_border_a=0.000000
  176. shape_1_init1=t1 = rand(100)*0.01;
  177. shape_1_init2=t2 = rand(100)*0.01;
  178. shape_1_per_frame1=// Loadus & Geiss custom shape design
  179. shape_1_per_frame2=x = x + 0.05*sin(time*1.05+3);
  180. shape_1_per_frame3=y = y + 0.03*sin(time*1.29+1);
  181. shape_1_per_frame4=ang = time*(0.1 + 0.1*t1);
  182. shape_1_per_frame5=rad = rad * (0.9 + 0.2*t2);
  183. shape_1_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  184. shape_1_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  185. shape_1_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  186. shape_1_per_frame9=r=q1;
  187. shape_1_per_frame10=g=q3;
  188. shape_1_per_frame11=b=q2;
  189. shape_1_per_frame12=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  190. shape_1_per_frame13=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  191. shape_1_per_frame14=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  192. shapecode_2_enabled=1
  193. shapecode_2_sides=50
  194. shapecode_2_additive=0
  195. shapecode_2_thickOutline=0
  196. shapecode_2_textured=1
  197. shapecode_2_x=0.670000
  198. shapecode_2_y=0.430000
  199. shapecode_2_rad=0.706533
  200. shapecode_2_ang=4.209736
  201. shapecode_2_tex_ang=0.000000
  202. shapecode_2_tex_zoom=0.905287
  203. shapecode_2_r=1.000000
  204. shapecode_2_g=1.000000
  205. shapecode_2_b=1.000000
  206. shapecode_2_a=0.400000
  207. shapecode_2_r2=1.000000
  208. shapecode_2_g2=1.000000
  209. shapecode_2_b2=1.000000
  210. shapecode_2_a2=0.000000
  211. shapecode_2_border_r=1.000000
  212. shapecode_2_border_g=1.000000
  213. shapecode_2_border_b=1.000000
  214. shapecode_2_border_a=0.000000
  215. shape_2_init1=t1 = rand(100)*0.01;
  216. shape_2_init2=t2 = rand(100)*0.01;
  217. shape_2_per_frame1=// Loadus & Geiss custom shape design
  218. shape_2_per_frame2=x = x + 0.05*sin(time*0.17);
  219. shape_2_per_frame3=y = y + 0.03*sin(time*0.83);
  220. shape_2_per_frame4=ang = time*(0.2 + 0.1*t1);
  221. shape_2_per_frame5=rad = rad * (0.9 + 0.2*t2);
  222. shape_2_per_frame6=r = q3;
  223. shape_2_per_frame7=g = q1;
  224. shape_2_per_frame8=b = q2;
  225. shape_2_per_frame9=
  226. shape_2_per_frame10=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  227. shape_2_per_frame11=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  228. shape_2_per_frame12=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  229. shape_2_per_frame13=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  230. shape_2_per_frame14=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  231. shape_2_per_frame15=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  232. shapecode_3_enabled=1
  233. shapecode_3_sides=100
  234. shapecode_3_additive=1
  235. shapecode_3_thickOutline=0
  236. shapecode_3_textured=1
  237. shapecode_3_x=0.500000
  238. shapecode_3_y=0.500000
  239. shapecode_3_rad=0.591230
  240. shapecode_3_ang=0.000000
  241. shapecode_3_tex_ang=1.256637
  242. shapecode_3_tex_zoom=0.850127
  243. shapecode_3_r=1.000000
  244. shapecode_3_g=1.000000
  245. shapecode_3_b=1.000000
  246. shapecode_3_a=0.900000
  247. shapecode_3_r2=1.000000
  248. shapecode_3_g2=0.000000
  249. shapecode_3_b2=0.000000
  250. shapecode_3_a2=0.000000
  251. shapecode_3_border_r=1.000000
  252. shapecode_3_border_g=1.000000
  253. shapecode_3_border_b=1.000000
  254. shapecode_3_border_a=0.000000
  255. shape_3_per_frame1=// Loadus & Geiss custom shape design
  256. shape_3_per_frame2=
  257. shape_3_per_frame3=x = x + 0.2*sin(time*0.25);
  258. shape_3_per_frame4=y = y + 0.1*sin(time*0.5+2);
  259. per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
  260. per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
  261. per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
  262. per_frame_4=
  263. per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
  264. per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
  265. per_frame_7=
  266. per_frame_8=ob_r = wave_r;
  267. per_frame_9=ob_g = wave_g;
  268. per_frame_10=ob_b = wave_b;
  269. per_frame_11=
  270. per_frame_12=q1 = ob_r;
  271. per_frame_13=q2 = ob_g;
  272. per_frame_14=q3 = ob_b;
  273. per_frame_15=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
  274. per_frame_16=ocog = below(cog,30000)*cog;
  275. per_frame_17=q4 = cog;
  276. per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
  277. per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
  278. per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
  279. per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
  280. per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
  281. per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
  282. per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
  283. per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);
  284. per_pixel_9=
  285. per_pixel_10=dx = dx + dx_r;
  286. per_pixel_11=dy = dy + dy_r;
  287.