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PC World 2007 May
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PCWorld_2007-05_cd.bin
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winamp533_full_emusic-7plus.exe
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Milkdrop
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Aderrasi - Airhandler (Last Breath - Crab).milk
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INI File
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2005-09-14
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9KB
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287 lines
[preset00]
fRating=3.000000
fGammaAdj=1.280000
fDecay=1.000000
fVideoEchoZoom=2.005956
fVideoEchoAlpha=0.300000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.690724
fWaveScale=4.778029
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999996
fShader=0.000000
zoom=0.999510
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010100
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.625314
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.628319
shapecode_0_tex_zoom=0.498313
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=// Loadus & Geiss custom shape design
shape_0_per_frame2=x = x+0.2*sin(5*q4);
shape_0_per_frame3=y = y+0.2*cos(5*q4);
shape_0_per_frame4=ang = 4*time*(0.3 + 0.1*t1);
shape_0_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_0_per_frame6=//a = a + abs(0.4*sin(q4));
shape_0_per_frame7=//r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
shape_0_per_frame8=//g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
shape_0_per_frame9=//b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
shape_0_per_frame10=//r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
shape_0_per_frame11=//g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
shape_0_per_frame12=//b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=50
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.370000
shapecode_1_y=0.500000
shapecode_1_rad=0.706533
shapecode_1_ang=3.644249
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.905287
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.600000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=// Loadus & Geiss custom shape design
shape_1_per_frame2=x = x + 0.05*sin(time*1.05+3);
shape_1_per_frame3=y = y + 0.03*sin(time*1.29+1);
shape_1_per_frame4=ang = time*(0.1 + 0.1*t1);
shape_1_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_1_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame9=r=q1;
shape_1_per_frame10=g=q3;
shape_1_per_frame11=b=q2;
shape_1_per_frame12=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame13=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame14=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=50
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.670000
shapecode_2_y=0.430000
shapecode_2_rad=0.706533
shapecode_2_ang=4.209736
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.905287
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.400000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=// Loadus & Geiss custom shape design
shape_2_per_frame2=x = x + 0.05*sin(time*0.17);
shape_2_per_frame3=y = y + 0.03*sin(time*0.83);
shape_2_per_frame4=ang = time*(0.2 + 0.1*t1);
shape_2_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame6=r = q3;
shape_2_per_frame7=g = q1;
shape_2_per_frame8=b = q2;
shape_2_per_frame9=
shape_2_per_frame10=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame11=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame12=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame13=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame14=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame15=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.591230
shapecode_3_ang=0.000000
shapecode_3_tex_ang=1.256637
shapecode_3_tex_zoom=0.850127
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.900000
shapecode_3_r2=1.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=// Loadus & Geiss custom shape design
shape_3_per_frame2=
shape_3_per_frame3=x = x + 0.2*sin(time*0.25);
shape_3_per_frame4=y = y + 0.1*sin(time*0.5+2);
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
per_frame_4=
per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
per_frame_7=
per_frame_8=ob_r = wave_r;
per_frame_9=ob_g = wave_g;
per_frame_10=ob_b = wave_b;
per_frame_11=
per_frame_12=q1 = ob_r;
per_frame_13=q2 = ob_g;
per_frame_14=q3 = ob_b;
per_frame_15=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
per_frame_16=ocog = below(cog,30000)*cog;
per_frame_17=q4 = cog;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);
per_pixel_9=
per_pixel_10=dx = dx + dx_r;
per_pixel_11=dy = dy + dy_r;